Phil BoncerPhil Boncer 16k55 gold badges3636 silver badges8989 bronze badges $endgroup$ two $begingroup$ Number of definitely vital factors made listed here that usually are not addressed in one other solutions. $endgroup$
Brutal Critical: Does make critical hits brutally powerful, but they only transpire 5% of enough time you make an attack roll.
Ravenite: +2 STR and +1 CON is great for this class. The additional attack is great to dish out added damage in the pinch and Breath Weapon is beneficial for an AoE attack.
Powerful Build: Not Every person plays with strict carrying capacity restrictions, but Powerful Build can Allow you will get absent with some nonsense Should you be a hoarder. Being able to thrust, drag, or lift extra weight is much more interesting and is particularly likely to come up in the campaign.
Changeling: Barbarians can utilize the free ability score improve for STR, although they might A great deal somewhat see +2. CHA isn't all that helpful on Barbarians, while it might be quite funny to have a person that could be the face on the celebration.
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Kender: Barbarians really need to be wielding a significant weapon so they can output max damage. That explained, the kender's Taunt ability should be able to draw fire from weaker get together customers on to your buffed out barbarian.
Rage works very perfectly In this particular build: a tanky front liner whose Dexterity will save versus spells and traps goes up with level.
Duergar: Gain towards stunned and charmed may help retain you fighting longer. Regretably, you are not able to concentrate on possibly of the spells granted by Duergar Magic when you're raging.
The primary goliaths lived on the highest mountain peaks — much higher than the tree line, where the air is thin and frigid winds howl.
Their hearts are infused with the cold regard of their frigid realm, leaving Every single goliath with the obligation to earn a place inside the tribe or click here to read die striving.
Mage Slayer: If you're facing spellcasters in most combats, barbarians will appreciate what this feat has to offer. Barbarians provide a number of the most mobility and durability inside the game, and so they love to output much more damage. Or else, this spell falls powering feats that will be useful in every combat, like Great Weapon Master. Magic Initiate: Barbarians are probably the only real class where this feat contains a negligible impression, generally due to the fact most barbarians want to be raging and smashing every turn (you can’t Forged spells although inside a rage). Martial Adept: Some of the Battle Master maneuvers could well be great for the barbarian, but visit only acquiring one superiority dice for every quick/long rest drastically boundaries the usefulness of the feat. Medium Armor Master: This could be an honest option for barbarians who would like to concentrate into maxing their Strength when nevertheless having a good AC. If you can get your Dexterity to +3 and get half plate armor, you'll have an AC of 18 (twenty with a shield). In an effort to match this with Unarmored Defense, you would need to have a +5 in Structure though nevertheless maintaining the +3 in Dexterity. When this is not always out with the question, it is going to take extra sources and won't be readily available until the 12th level, Even though you're devoting all your ASIs to getting there. Metamagic Adept: Given that they can’t Forged spells, barbarians cannot take this feat without multiclassing. Mobile: Barbarians can often use the additional movement to shut in. Disregarding tricky terrain isn't a very thrilling feature but will likely be valuable once in a while. The best feature attained from this feat is with the Check This Out ability to attack recklessly then operate absent so your opponent doesn't reach swing back again at you. Mounted Combatant: This feature is respectable for barbarians who would like to trip into battle on the steed. That explained, barbarians by now get abilities to boost their movement and obtain edge on their attacks, so Mounted Combatant is not providing them anything at all specifically new. Observant: This can be a waste since barbarians don’t treatment about both of those stats. Furthermore, with your Danger Sense, you now have good insurance from traps without needing a feat. Orcish Fury: Half-Orcs are an exceptionally synergistic race for barbarians and this feat provides more utility to martial builds. It's a half-feat so it offers an STR or CON reward, offers additional damage at the time for each rest, and gives an additional attack when you employ your Relentless Endurance feature. Outlands Envoy: A single free casting of misty step
These attributes are unbelievably beneficial, irrespective of whether you’re experimenting in the laboratory or navigating treacherous dungeons.
Orc: As predicted, orcs make the proper barbarians. Orcs have best ASIs with the class, get greater mobility throughout the Aggressive trait, and have some free skill proficiencies where They might or else be lacking.
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